very early prototype of a spaceshooter in SFML
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2017-10-23 16:34:01 +02:00
img start implementing background 2017-06-30 23:18:15 +02:00
.clang-format create style file 2017-06-26 14:17:04 +02:00
.gitignore change output to game.bin so it can be ignored 2017-06-29 16:28:55 +02:00
Audiowide-Regular.ttf implement menu 2017-06-25 23:27:26 +02:00
Audiowide-Regular_OFL.txt implement menu 2017-06-25 23:27:26 +02:00
background.cpp move gameView to Game, add Game:handleKey, cleanup 2017-10-22 17:17:28 +02:00
background.hpp remove onevent from background 2017-07-06 14:50:33 +02:00
game.cpp fixup! implement pause state 2017-10-23 16:34:01 +02:00
game.hpp implement pause state 2017-10-23 02:25:19 +02:00
IDEAS.md add stub for Level 2017-10-23 02:25:19 +02:00
level.cpp make level fade away with timer 2017-10-23 02:25:19 +02:00
level.hpp make level fade away with timer 2017-10-23 02:25:19 +02:00
main.cpp fixup! implement pause state 2017-10-23 16:34:01 +02:00
main.hpp fix build, change namespace, reorder init 2017-06-27 12:36:52 +02:00
mainmenu.cpp Player as direct subclass from CircleShape 2017-10-23 02:25:19 +02:00
mainmenu.hpp move gameView to Game, add Game:handleKey, cleanup 2017-10-22 17:17:28 +02:00
Makefile add stub for Level 2017-10-23 02:25:19 +02:00
player.cpp Player as direct subclass from CircleShape 2017-10-23 02:25:19 +02:00
player.hpp Player as direct subclass from CircleShape 2017-10-23 02:25:19 +02:00
random.hpp add stub for Level 2017-10-23 02:25:19 +02:00
vec2util.hpp add stub for Level 2017-10-23 02:25:19 +02:00