img
|
start implementing background
|
2017-06-30 23:18:15 +02:00 |
.clang-format
|
create style file
|
2017-06-26 14:17:04 +02:00 |
.gitignore
|
change output to game.bin so it can be ignored
|
2017-06-29 16:28:55 +02:00 |
Audiowide-Regular.ttf
|
implement menu
|
2017-06-25 23:27:26 +02:00 |
Audiowide-Regular_OFL.txt
|
implement menu
|
2017-06-25 23:27:26 +02:00 |
background.cpp
|
move gameView to Game, add Game:handleKey, cleanup
|
2017-10-22 17:17:28 +02:00 |
background.hpp
|
remove onevent from background
|
2017-07-06 14:50:33 +02:00 |
game.cpp
|
fixup! implement pause state
|
2017-10-23 16:34:01 +02:00 |
game.hpp
|
implement pause state
|
2017-10-23 02:25:19 +02:00 |
IDEAS.md
|
add stub for Level
|
2017-10-23 02:25:19 +02:00 |
level.cpp
|
make level fade away with timer
|
2017-10-23 02:25:19 +02:00 |
level.hpp
|
make level fade away with timer
|
2017-10-23 02:25:19 +02:00 |
main.cpp
|
fixup! implement pause state
|
2017-10-23 16:34:01 +02:00 |
main.hpp
|
fix build, change namespace, reorder init
|
2017-06-27 12:36:52 +02:00 |
mainmenu.cpp
|
Player as direct subclass from CircleShape
|
2017-10-23 02:25:19 +02:00 |
mainmenu.hpp
|
move gameView to Game, add Game:handleKey, cleanup
|
2017-10-22 17:17:28 +02:00 |
Makefile
|
add stub for Level
|
2017-10-23 02:25:19 +02:00 |
player.cpp
|
Player as direct subclass from CircleShape
|
2017-10-23 02:25:19 +02:00 |
player.hpp
|
Player as direct subclass from CircleShape
|
2017-10-23 02:25:19 +02:00 |
random.hpp
|
add stub for Level
|
2017-10-23 02:25:19 +02:00 |
vec2util.hpp
|
add stub for Level
|
2017-10-23 02:25:19 +02:00 |