very early prototype of a spaceshooter in SFML
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- CC = g++
- CFLAGS = -O2 -Wall -Wextra -std=c++14
- # to avoid the console window with mingw, add -mwindow
- INC = -I "SFML21/include"
- # for Linux
- LDFLAGS = -L "SFML21/lib" -lsfml-system -lsfml-window -lsfml-graphics
- # for Windows using MinGW
- #LDFLAGS = -L "SFML21/lib" -lmingw32 -lsfml-main -lsfml-system -lsfml-window -lsfml-graphics
- OBJ = level.o game.o player.o background.o mainmenu.o main.o
- game: $(OBJ)
- $(CC) $(CFLAGS) -o game.bin $(OBJ) $(LDFLAGS)
- %.o: %.cpp
- $(CC) $(INC) $(CFLAGS) -c $<