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22 lines
468 B
C++
22 lines
468 B
C++
#include <string>
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#include <SFML/System.hpp>
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#include <SFML/Window.hpp>
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#pragma once
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namespace Proto4 {
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enum class AppState { Game, MainMenu, Exit };
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// configuration
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const int colorDepth = 32;
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const int xResolution = 1150;
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const int yResolution = 750;
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const float middleX = xResolution / 2;
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const float middleY = yResolution / 2;
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const std::string gameTitle = "Proto4";
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const sf::Time updateTimestep = sf::seconds(0.0004);
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}
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