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49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#pragma once
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#include <cmath>
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#include <SFML/Graphics.hpp>
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namespace Proto4 {
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class Timer {
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const sf::Time duration;
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sf::Time elapsed = sf::seconds(0.f);
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public:
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Timer() : duration(sf::seconds(10)) {}
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Timer(sf::Time duration) : duration(duration) {}
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void update(sf::Time timestep) { elapsed += timestep; }
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float getPercent() {
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return std::max(0.f, 1 - elapsed / duration);
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}
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};
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class Ground : public sf::CircleShape, Timer {
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public:
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Ground();
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Ground(sf::Vector2f pos, float size, sf::Time fadeDuration);
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void update(sf::Time timestep);
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};
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struct SpawnState {
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sf::Vector2f position;
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float size = 0;
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sf::Vector2f direction;
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};
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class Level : public sf::Drawable, public sf::Transformable {
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std::vector<Ground> groundArea;
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SpawnState lastSpawn{};
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public:
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Level();
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Level(sf::Vector2f pos);
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virtual void draw(sf::RenderTarget &target, sf::RenderStates states) const;
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void update(sf::Time timestep);
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void spawn(float size);
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};
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}
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