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Zig

const c = @import("c.zig");
const std = @import("std");
const cfg = @import("config.zig");
const gl = @import("gl.zig");
pub const Output = struct {
config: cfg.OutputConfig,
update: fn (*Output, c.GLuint) bool,
destroy: fn (*Output) void,
fn init(config: cfg.OutputConfig, update: fn (*Output, c.GLuint) bool, destroy: fn (*Output) void) Output {
return Output{
.config = config,
.update = update,
.destroy = destroy,
};
}
pub fn create(allocator: std.mem.Allocator, config: cfg.OutputConfig, constants: *gl.Constants) *Output {
return switch (config.type) {
.window => WindowOutput.create(allocator, config, constants),
};
}
};
pub const WindowOutput = struct {
constants: *gl.Constants,
output: Output,
window: ?*c.GLFWwindow = null,
monitor_idx: i8 = 1,
pub fn create(allocator: std.mem.Allocator, config: cfg.OutputConfig, constants: *gl.Constants) *Output {
const self = allocator.create(WindowOutput) catch unreachable;
self.* = WindowOutput{
.constants = constants,
.output = Output.init(config, update, destroy),
};
self.createWindow(config, null);
return &self.output;
}
fn createWindow(self: *WindowOutput, config: cfg.OutputConfig, defaultMonitor: ?*c.GLFWmonitor) void {
if (self.window != null) {
c.glfwDestroyWindow(self.window);
self.window = null;
}
c.glfwDefaultWindowHints();
c.glfwWindowHint(c.GLFW_FOCUSED, c.GLFW_FALSE); // not working on Gnome..
c.glfwWindowHint(c.GLFW_FOCUS_ON_SHOW, c.GLFW_FALSE);
if (config.fullscreen) {
const monitor = defaultMonitor orelse if (config.monitor.len != 0) mon: {
break :mon monitorByName(config.monitor) orelse {
std.debug.panic("specified monitor '{s}' not found\n", .{config.monitor});
};
} else secondaryMonitor() orelse std.debug.panic("no monitors found\n", .{});
// match current videomode for "windowed fullscreen"
const mode = c.glfwGetVideoMode(monitor);
c.glfwWindowHint(c.GLFW_RED_BITS, mode.*.redBits);
c.glfwWindowHint(c.GLFW_GREEN_BITS, mode.*.greenBits);
c.glfwWindowHint(c.GLFW_BLUE_BITS, mode.*.blueBits);
c.glfwWindowHint(c.GLFW_REFRESH_RATE, mode.*.refreshRate);
c.glfwWindowHint(c.GLFW_AUTO_ICONIFY, c.GLFW_FALSE);
c.glfwWindowHint(c.GLFW_CENTER_CURSOR, c.GLFW_FALSE);
if (config.transparent)
c.glfwWindowHint(c.GLFW_TRANSPARENT_FRAMEBUFFER, c.GLFW_TRUE);
self.window = c.glfwCreateWindow(mode.*.width, mode.*.height, "glsl-view output", monitor, self.constants.main_window) orelse {
std.debug.panic("unable to create output window\n", .{});
};
} else {
self.window = c.glfwCreateWindow(config.width, config.height, "glsl-view output", null, self.constants.main_window) orelse {
std.debug.panic("unable to create output window\n", .{});
};
}
_ = c.glfwSetWindowUserPointer(self.window, @ptrCast(*anyopaque, self));
_ = c.glfwSetKeyCallback(self.window, keyCallback);
c.glfwMakeContextCurrent(self.window);
self.constants.normalized_quad.bind(0);
}
fn update(output: *Output, texture_id: c.GLuint) bool {
const self = @fieldParentPtr(WindowOutput, "output", output);
if (c.glfwWindowShouldClose(self.window) == c.GL_TRUE)
return true;
c.glfwMakeContextCurrent(self.window);
c.glClear(c.GL_COLOR_BUFFER_BIT);
var width: c_int = undefined;
var height: c_int = undefined;
var scaled_width: c_int = undefined;
var scaled_height: c_int = undefined;
c.glfwGetFramebufferSize(self.window, &width, &height);
const window_aspect = @intToFloat(f32, width) / @intToFloat(f32, height);
if (window_aspect >= self.constants.aspect) {
scaled_height = height;
scaled_width = @floatToInt(c_int, @intToFloat(f32, height) * self.constants.aspect);
} else {
scaled_width = width;
scaled_height = @floatToInt(c_int, @intToFloat(f32, width) / self.constants.aspect);
}
c.glViewport(@divFloor(width - scaled_width, 2), @divFloor(height - scaled_height, 2), scaled_width, scaled_height);
c.glBindTexture(c.GL_TEXTURE_2D, texture_id);
c.glDrawArrays(c.GL_TRIANGLE_STRIP, 0, 4);
self.constants.texture_shader.bind();
self.constants.normalized_quad.draw();
c.glfwSwapBuffers(self.window);
return false;
}
fn destroy(output: *Output) void {
const self = @fieldParentPtr(WindowOutput, "output", output);
c.glfwDestroyWindow(self.window);
}
fn toggleFullscreen(self: *WindowOutput) void {
self.output.config.fullscreen = !self.output.config.fullscreen;
self.createWindow(self.output.config, null);
}
fn changeMonitor(self: *WindowOutput, dir: i8) void {
if (!self.output.config.fullscreen) return;
var monitor_count: c_int = 0;
const monitors = c.glfwGetMonitors(&monitor_count);
self.monitor_idx = @intCast(i8, @mod(self.monitor_idx + dir, monitor_count));
self.createWindow(self.output.config, monitors[@intCast(u8, self.monitor_idx)]);
}
fn keyCallback(win: ?*c.GLFWwindow, key: c_int, _: c_int, action: c_int, _: c_int) callconv(.C) void {
if (action != c.GLFW_PRESS) return;
const self = @ptrCast(*WindowOutput, @alignCast(@alignOf(WindowOutput), c.glfwGetWindowUserPointer(win).?));
switch (key) {
c.GLFW_KEY_ESCAPE => c.glfwSetWindowShouldClose(win, 1),
c.GLFW_KEY_F => self.toggleFullscreen(),
c.GLFW_KEY_LEFT => self.changeMonitor(-1),
c.GLFW_KEY_RIGHT => self.changeMonitor(1),
else => {},
}
}
};
fn monitorByName(name: []const u8) ?*c.GLFWmonitor {
var monitor_count: c_int = 0;
const monitors = c.glfwGetMonitors(&monitor_count);
for (monitors[0..@intCast(usize, monitor_count)]) |monitor| {
const cname = c.glfwGetMonitorName(monitor);
if (std.mem.eql(u8, name, cname[0..c.strlen(cname) :0])) return monitor;
}
return null;
}
fn secondaryMonitor() ?*c.GLFWmonitor {
var monitor_count: c_int = 0;
const monitors = c.glfwGetMonitors(&monitor_count);
return switch (monitor_count) {
0 => null,
1 => monitors[0],
else => monitors[1],
};
}