forked from mirrors/zig-glsl-view
provide default uniforms a la shadertoy #5
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https://shadertoyunofficial.wordpress.com/2016/07/20/special-shadertoy-features/
iTime,iTimeDelta,iResolutionimplemented in6da3b73iMouseis tricky, as the render window(s) are independent of the framebuffer that we render to..