segfaults when quickly recreating WindowOutputs #4

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opened 2020-04-15 22:44:08 +02:00 by norwin · 0 comments
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just an edge case, but repeatedly (15x or more) pressing f or arrow keys yields segfaults somewhere in the mesa driver (not just one place)

I don't know remotely enough OpenGL to tell if we're using it incorrectly, or if the driver is just shit..

just an edge case, but repeatedly (15x or more) pressing `f` or arrow keys yields segfaults somewhere in the mesa driver (not just one place) I don't know remotely enough OpenGL to tell if we're using it incorrectly, or if the driver is just shit..
norwin added the
bug
help wanted
labels 2020-04-16 17:43:36 +02:00
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Reference: norwin/zig-glsl-view#4
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