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266 lines
5.3 KiB
Go
266 lines
5.3 KiB
Go
// +build !js
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package websocket
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import (
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"bufio"
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"context"
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"errors"
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"fmt"
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"io"
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"runtime"
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"strconv"
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"sync"
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"sync/atomic"
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)
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// Conn represents a WebSocket connection.
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// All methods may be called concurrently except for Reader and Read.
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//
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// You must always read from the connection. Otherwise control
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// frames will not be handled. See Reader and CloseRead.
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//
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// Be sure to call Close on the connection when you
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// are finished with it to release associated resources.
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//
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// On any error from any method, the connection is closed
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// with an appropriate reason.
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type Conn struct {
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subprotocol string
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rwc io.ReadWriteCloser
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client bool
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copts *compressionOptions
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flateThreshold int
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br *bufio.Reader
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bw *bufio.Writer
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readTimeout chan context.Context
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writeTimeout chan context.Context
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// Read state.
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readMu *mu
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readHeaderBuf [8]byte
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readControlBuf [maxControlPayload]byte
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msgReader *msgReader
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readCloseFrameErr error
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// Write state.
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msgWriterState *msgWriterState
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writeFrameMu *mu
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writeBuf []byte
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writeHeaderBuf [8]byte
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writeHeader header
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closed chan struct{}
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closeMu sync.Mutex
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closeErr error
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wroteClose bool
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pingCounter int32
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activePingsMu sync.Mutex
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activePings map[string]chan<- struct{}
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}
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type connConfig struct {
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subprotocol string
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rwc io.ReadWriteCloser
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client bool
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copts *compressionOptions
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flateThreshold int
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br *bufio.Reader
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bw *bufio.Writer
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}
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func newConn(cfg connConfig) *Conn {
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c := &Conn{
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subprotocol: cfg.subprotocol,
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rwc: cfg.rwc,
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client: cfg.client,
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copts: cfg.copts,
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flateThreshold: cfg.flateThreshold,
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br: cfg.br,
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bw: cfg.bw,
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readTimeout: make(chan context.Context),
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writeTimeout: make(chan context.Context),
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closed: make(chan struct{}),
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activePings: make(map[string]chan<- struct{}),
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}
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c.readMu = newMu(c)
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c.writeFrameMu = newMu(c)
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c.msgReader = newMsgReader(c)
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c.msgWriterState = newMsgWriterState(c)
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if c.client {
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c.writeBuf = extractBufioWriterBuf(c.bw, c.rwc)
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}
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if c.flate() && c.flateThreshold == 0 {
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c.flateThreshold = 128
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if !c.msgWriterState.flateContextTakeover() {
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c.flateThreshold = 512
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}
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}
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runtime.SetFinalizer(c, func(c *Conn) {
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c.close(errors.New("connection garbage collected"))
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})
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go c.timeoutLoop()
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return c
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}
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// Subprotocol returns the negotiated subprotocol.
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// An empty string means the default protocol.
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func (c *Conn) Subprotocol() string {
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return c.subprotocol
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}
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func (c *Conn) close(err error) {
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c.closeMu.Lock()
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defer c.closeMu.Unlock()
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if c.isClosed() {
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return
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}
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c.setCloseErrLocked(err)
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close(c.closed)
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runtime.SetFinalizer(c, nil)
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// Have to close after c.closed is closed to ensure any goroutine that wakes up
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// from the connection being closed also sees that c.closed is closed and returns
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// closeErr.
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c.rwc.Close()
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go func() {
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c.msgWriterState.close()
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c.msgReader.close()
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}()
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}
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func (c *Conn) timeoutLoop() {
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readCtx := context.Background()
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writeCtx := context.Background()
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for {
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select {
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case <-c.closed:
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return
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case writeCtx = <-c.writeTimeout:
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case readCtx = <-c.readTimeout:
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case <-readCtx.Done():
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c.setCloseErr(fmt.Errorf("read timed out: %w", readCtx.Err()))
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go c.writeError(StatusPolicyViolation, errors.New("timed out"))
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case <-writeCtx.Done():
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c.close(fmt.Errorf("write timed out: %w", writeCtx.Err()))
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return
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}
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}
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}
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func (c *Conn) flate() bool {
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return c.copts != nil
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}
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// Ping sends a ping to the peer and waits for a pong.
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// Use this to measure latency or ensure the peer is responsive.
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// Ping must be called concurrently with Reader as it does
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// not read from the connection but instead waits for a Reader call
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// to read the pong.
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//
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// TCP Keepalives should suffice for most use cases.
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func (c *Conn) Ping(ctx context.Context) error {
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p := atomic.AddInt32(&c.pingCounter, 1)
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err := c.ping(ctx, strconv.Itoa(int(p)))
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if err != nil {
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return fmt.Errorf("failed to ping: %w", err)
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}
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return nil
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}
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func (c *Conn) ping(ctx context.Context, p string) error {
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pong := make(chan struct{}, 1)
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c.activePingsMu.Lock()
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c.activePings[p] = pong
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c.activePingsMu.Unlock()
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defer func() {
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c.activePingsMu.Lock()
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delete(c.activePings, p)
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c.activePingsMu.Unlock()
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}()
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err := c.writeControl(ctx, opPing, []byte(p))
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if err != nil {
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return err
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}
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select {
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case <-c.closed:
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return c.closeErr
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case <-ctx.Done():
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err := fmt.Errorf("failed to wait for pong: %w", ctx.Err())
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c.close(err)
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return err
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case <-pong:
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return nil
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}
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}
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type mu struct {
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c *Conn
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ch chan struct{}
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}
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func newMu(c *Conn) *mu {
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return &mu{
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c: c,
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ch: make(chan struct{}, 1),
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}
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}
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func (m *mu) forceLock() {
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m.ch <- struct{}{}
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}
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func (m *mu) lock(ctx context.Context) error {
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select {
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case <-m.c.closed:
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return m.c.closeErr
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case <-ctx.Done():
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err := fmt.Errorf("failed to acquire lock: %w", ctx.Err())
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m.c.close(err)
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return err
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case m.ch <- struct{}{}:
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// To make sure the connection is certainly alive.
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// As it's possible the send on m.ch was selected
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// over the receive on closed.
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select {
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case <-m.c.closed:
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// Make sure to release.
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m.unlock()
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return m.c.closeErr
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default:
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}
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return nil
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}
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}
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func (m *mu) unlock() {
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select {
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case <-m.ch:
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default:
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}
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}
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