very early prototype of a spaceshooter in SFML
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noerw 2fdaf22ed3 fixup! implement pause state 1 anno fa
img start implementing background 1 anno fa
.clang-format create style file 1 anno fa
.gitignore change output to game.bin so it can be ignored 1 anno fa
Audiowide-Regular.ttf implement menu 1 anno fa
Audiowide-Regular_OFL.txt implement menu 1 anno fa
IDEAS.md add stub for Level 1 anno fa
Makefile add stub for Level 1 anno fa
background.cpp move gameView to Game, add Game:handleKey, cleanup 1 anno fa
background.hpp remove onevent from background 1 anno fa
game.cpp fixup! implement pause state 1 anno fa
game.hpp implement pause state 1 anno fa
level.cpp make level fade away with timer 1 anno fa
level.hpp make level fade away with timer 1 anno fa
main.cpp fixup! implement pause state 1 anno fa
main.hpp fix build, change namespace, reorder init 1 anno fa
mainmenu.cpp Player as direct subclass from CircleShape 1 anno fa
mainmenu.hpp move gameView to Game, add Game:handleKey, cleanup 1 anno fa
player.cpp Player as direct subclass from CircleShape 1 anno fa
player.hpp Player as direct subclass from CircleShape 1 anno fa
random.hpp add stub for Level 1 anno fa
vec2util.hpp add stub for Level 1 anno fa