very early prototype of a spaceshooter in SFML
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noerw 2fdaf22ed3 fixup! implement pause state il y a 1 an
img start implementing background il y a 1 an
.clang-format create style file il y a 1 an
.gitignore change output to game.bin so it can be ignored il y a 1 an
Audiowide-Regular.ttf implement menu il y a 1 an
Audiowide-Regular_OFL.txt implement menu il y a 1 an
IDEAS.md add stub for Level il y a 1 an
Makefile add stub for Level il y a 1 an
background.cpp move gameView to Game, add Game:handleKey, cleanup il y a 1 an
background.hpp remove onevent from background il y a 1 an
game.cpp fixup! implement pause state il y a 1 an
game.hpp implement pause state il y a 1 an
level.cpp make level fade away with timer il y a 1 an
level.hpp make level fade away with timer il y a 1 an
main.cpp fixup! implement pause state il y a 1 an
main.hpp fix build, change namespace, reorder init il y a 1 an
mainmenu.cpp Player as direct subclass from CircleShape il y a 1 an
mainmenu.hpp move gameView to Game, add Game:handleKey, cleanup il y a 1 an
player.cpp Player as direct subclass from CircleShape il y a 1 an
player.hpp Player as direct subclass from CircleShape il y a 1 an
random.hpp add stub for Level il y a 1 an
vec2util.hpp add stub for Level il y a 1 an