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zig-glsl-view/lib/hap.h
s-ol cf3475eab4 implement HAP decoding straight to compressed GPU texture
Supports HAP and HAP Alpha (Hap1/Hap5) formats
2025-03-10 12:44:48 +01:00

158 lines
6.7 KiB
C

/*
hap.h
Copyright (c) 2011-2013, Tom Butterworth and Vidvox LLC. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef hap_h
#define hap_h
#ifdef __cplusplus
extern "C" {
#endif
/*
These match the constants defined by GL_EXT_texture_compression_s3tc,
GL_ARB_texture_compression_rgtc and GL_ARB_texture_compression_bptc
*/
enum HapTextureFormat {
HapTextureFormat_RGB_DXT1 = 0x83F0,
HapTextureFormat_RGBA_DXT5 = 0x83F3,
HapTextureFormat_YCoCg_DXT5 = 0x01,
HapTextureFormat_A_RGTC1 = 0x8DBB,
HapTextureFormat_RGBA_BPTC_UNORM = 0x8E8C,
HapTextureFormat_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F,
HapTextureFormat_RGB_BPTC_SIGNED_FLOAT = 0x8E8E,
};
enum HapCompressor {
HapCompressorNone,
HapCompressorSnappy
};
enum HapResult {
HapResult_No_Error = 0,
HapResult_Bad_Arguments,
HapResult_Buffer_Too_Small,
HapResult_Bad_Frame,
HapResult_Internal_Error
};
/*
See HapDecode for descriptions of these function types.
*/
typedef void (*HapDecodeWorkFunction)(void *p, unsigned int index);
typedef void (*HapDecodeCallback)(HapDecodeWorkFunction function, void *p, unsigned int count, void *info);
/*
Returns the maximum size of an output buffer for a frame composed of one or more textures, or returns 0 on error.
count is the number of textures (1 or 2) and matches the number of values in the array arguments
lengths is an array of input texture lengths in bytes
textureFormats is an array of HapTextureFormats
chunkCounts is an array of chunk counts (1 or more)
*/
unsigned long HapMaxEncodedLength(unsigned int count,
unsigned long *lengths,
unsigned int *textureFormats,
unsigned int *chunkCounts);
/*
Encodes one or multiple textures into one Hap frame, or returns an error.
Permitted multiple-texture combinations are:
HapTextureFormat_YCoCg_DXT5 + HapTextureFormat_A_RGTC1
Use HapMaxEncodedLength() to discover the minimal value for outputBufferBytes.
count is the number of textures (1 or 2) and matches the number of values in the array arguments
inputBuffers is an array of count pointers to texture data
inputBufferBytes is an array of texture data lengths in bytes
textureFormats is an array of HapTextureFormats
compressors is an array of HapCompressors
chunkCounts is an array of chunk counts to permit multithreaded decoding (1 or more)
outputBuffer is the destination buffer to receive the encoded frame
outputBufferBytes is the destination buffer's length in bytes
outputBufferBytesUsed will be set to the actual encoded length of the frame on return
*/
unsigned int HapEncode(unsigned int count,
const void **inputBuffers, unsigned long *inputBuffersBytes,
unsigned int *textureFormats,
unsigned int *compressors,
unsigned int *chunkCounts,
void *outputBuffer, unsigned long outputBufferBytes,
unsigned long *outputBufferBytesUsed);
/*
Decodes a texture from inputBuffer which is a Hap frame.
A frame may contain multiple textures which are to be combined to create the final image. Use HapGetFrameTextureCount()
to discover the number of textures in a frame, and then access each texture by incrementing the index argument to this
function.
If the frame permits multithreaded decoding, callback will be called once for you to invoke a platform-appropriate
mechanism to assign work to threads, and trigger that work by calling the function passed to your callback the number
of times indicated by the count argument, usually from a number of different threads. This callback must not return
until all the work has been completed.
void MyHapDecodeCallback(HapDecodeWorkFunction function, void *p, unsigned int count, void *info)
{
int i;
for (i = 0; i < count; i++) {
// Invoke your multithreading mechanism to cause this function to be called
// on a suitable number of threads.
function(p, i);
}
}
info is an argument for your own use to pass context to the callback.
If the frame does not permit multithreaded decoding, callback will not be called.
If outputBufferBytesUsed is not NULL then it will be set to the decoded length of the output buffer.
outputBufferTextureFormat must be non-NULL, and will be set to one of the HapTextureFormat constants.
*/
unsigned int HapDecode(const void *inputBuffer, unsigned long inputBufferBytes,
unsigned int index,
HapDecodeCallback callback, void *info,
void *outputBuffer, unsigned long outputBufferBytes,
unsigned long *outputBufferBytesUsed,
unsigned int *outputBufferTextureFormat);
/*
If this returns HapResult_No_Error then outputTextureCount is set to the count of textures in the frame.
*/
unsigned int HapGetFrameTextureCount(const void *inputBuffer, unsigned long inputBufferBytes, unsigned int *outputTextureCount);
/*
On return sets outputBufferTextureFormat to a HapTextureFormat constant describing the format of the texture at index in the frame.
*/
unsigned int HapGetFrameTextureFormat(const void *inputBuffer, unsigned long inputBufferBytes, unsigned int index, unsigned int *outputBufferTextureFormat);
/*
On return sets chunk_count to the chunk count value of the texture at index in the frame.
*/
unsigned int HapGetFrameTextureChunkCount(const void *inputBuffer, unsigned long inputBufferBytes, unsigned int index, int *chunk_count);
#ifdef __cplusplus
}
#endif
#endif